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I'm a professional scriptwriter working at Ubisoft, currently co-writing Watch_Dogs. I have written for several projects in the past, including the Assassin's Creed and Rainbow Six franchises.
I am currently formatting my horror short stories and for now they are free eBooks on Smashwords: [link]
Digital Art is a long-time hobby of mine (I do not draw professionally) and I've been designing indie games since the early 1990s.
I don't know if you still update Time Slaughter moves list, but I think I found Spice's Ho On The Inside move. down, downback, back, down, downback, back, down, downback, back, (punch). But I only can get it to work on Time Slaughter lost for some reason.
I've thought about it, but I wouldn't even know where to begin. We're talking about a 2-3 year project minimum with the amount of art involved. A programmer at that rate - ouch! The problem is that I'm picky--it would have to do at least was TS1 did and improve on it.
For now, I'm focusing on The Knobbly Crook and hoping that will get me some indie attention. You never know how things will turn out in the long run, so I've never taken TS2 off the "to do" list
The Knobbly Crook looks real awesome I just read and saw footage of it. Yea I'm excited to see how that goes . About The question yea I hope you use Kickstarter for any of your projects in the future. I'll be one of the people that will help fund it .
Thanks for the support The Knobbly Crook is most likely going to be freeware, but hopefully will put me back on the indie map so I can get something bigger funded.
Eventually, yes. I'm currently working on another novel that's progressed much much further than Jack. I think Jack will benefit from *not* being my first test-run of long fiction (up until now I've only written short stories and video game scripts).